Space Haven is probably one of the most promising in-development games available for Linux and Bugbyte are a developer worth supporting. Screenshots don't do it enough justice, you really need to properly see it in action. Honestly I think it's a fantastic start, with some seriously cool sci-fi artwork going for it. You can buy it from Humble Store, GOG and Steam. Oh and other ships can now scan you, to see if you're lying. You can also now choose to lie about refugees and keep them for yourself, perhaps they're good workers. Factions will now reach out to you to ask for all sorts of things, with a new signalling system along with faction requests like needing resources, delivering refugees belonging to their faction that you picked up along the way and more. You can pick them up and have them as a member of your crew for a while. A new character status is in with refugees, who might be stranded when their ship is destroyed. These Space Hazards can be tweaked and turned off, as thankfully Bugbyte want to ensure you play the game your way.Ī lot more came with Alpha 9 including Crew Fights if they annoy each other enough and a lot more interactions possible with the various factions. It wasn't enough to deal with space pirates, ship to ship combat and aliens that pinch your crew members and put them into cocoons-you now have to deal with Space Hazards like: Solar Flares, Micrometeoroids, Siren Worlds (they mess with crew brains) and Nebulae to add a little more variety to your exploration. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.Space Haven is an Early Access game that blends together elements of FTL, RimWorld and other such building and survival sims to create a promising mix of space exploration and people management.Īfter entering Early Access in May following a successful Alpha period for backers of their Kickstarter campaign, Bugbyte continue to expand the gameplay systems. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. In Space Haven characters aren’t mere robots. The game takes inspiration from RimWorld and Dwarf Fortress regarding the simulation of crew members. Shop for Fairfield Chair Company Haven Cocktail Ottoman, 1638-20, and other Living Room Ottomans at Hamilton Sofa & Leather Gallery in Chantilly and Falls. Some will vent themselves out of the air lock, while others might start a fight. Mental breaks – When the stress is too much for a crew member they may suffer a mental break.
Conditions – Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much.Take something away and their mood will be affected. Mood – A happy crew member needs food, sleep, comfort, safety and friends.A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected. Skills and traits – Every crew member has their own set of skills and traits.Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. This system is very similar to the one seen in Oxygen Not Included. Comfort – Building a bed right next to the ship core will disturb sleep.Power – Build power nodes and set up power distribution throughout the ship.Temperature – Build temperature regulators to maintain ideal temperature for your crew members.Hazardous gases – Certain facilities and explosions can release hazardous gases.Oxygen and CO2 – Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.